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Return by Death
After an ordinary walk home from a convenience store, a boy is thrown into an unfamiliar other world. Royal capitals, manors, royal selection, the White Whale, and the Witch Cult unfold into an adventure of meetings, misunderstandings, battles, and sacrifice.
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01Return by Death 01: The Royal Capital Lost Item
A convenience-store bag still hangs from Subaru's wrist when he finds himself at a fountain in an unfamiliar royal capital, unable to read the city around him.
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02Return by Death 02: A Week at the Mansion
Subaru wakes in Roswaal Manor. Soft sheets, tea, and twin maids seem to shut out the blood of the capital, but the fourth night will not let him go.
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03Return by Death 03: Royal Selection Day
A royal-selection summons brings Subaru and Emilia back to the capital, where palace doors, candidates, knights, and prejudice make every word heavy.
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04Return by Death 04: The White Whale Hunt
The rift after the royal selection remains open, while danger closes in on the mansion and Arlam Village. In the royal capital, Subaru and Rem must turn an unspeakable future into action others can believe.
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05Return by Death 05: The Sloth Campaign
Dawn has not yet arrived after the White Whale. Subaru leads a weary alliance toward Mathers territory, trying to hold Emilia and the village through the wheels of evacuation and the laughter of the Sin Archbishop of Sloth.
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06Return by Death 06: The Vanished Name
The dawn after Sloth is not whole. Another return party is torn apart by Greed and Gluttony, Rem's name vanishes from the world, and Subaru carries that blank back toward the mansion and Sanctuary.
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07Return by Death 07: The Gate of Sanctuary
After the white tea party, Sanctuary is no longer only a name at the edge of the map. A gatekeeper, a barrier, the villagers, and the tomb push Emilia toward the trial and pull Subaru back to a morning he must finally leave behind.
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08Return by Death 08: Sanctuary Snow Night
After the first trial, the mansion sends no reply and no one outside the tomb can take Emilia's next step for her. Subaru must confirm what he can see for himself between two silences.
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09Return by Death 09: Clear the Sanctuary
After rejecting a contract built on death, Subaru must save both the mansion and the Sanctuary, then ask a girl who waited four hundred years to choose tomorrow for herself.
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10Return by Death 10: Watergate City Priestella
A year after Sanctuary, Anastasia's invitation brings Emilia's camp to Priestella, where a clock tower hostage crisis and a short Return by Death window force Subaru into action.
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